﻿using AudioStudio;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 部队音效控制
/// </summary>
public class MarchAudioController
{
    #region 音效常量
    /// <summary>
    /// 切换到战斗阵型时播放的音效(仅自己)
    /// </summary>
    public static string audio_square_to_battle = "sfx_rts_team_array";
    /// <summary>
    /// 战斗变成普通阵型
    /// </summary>
    public static string audio_square_battle_to_normal = "sfx_rts_team_arrayend";
    /// <summary>
    /// 切换到驻扎
    /// </summary>
    public static string audio_square_to_stationed = "sfx_rts_team_stationed";
    #endregion

    public MarchAudioController()
    {

    }

    public void PlaySquareToBattleAudio()
    {
        //AudioManager.PlaySound(audio_square_to_battle);
    }

    public void PlaySquareBattleToNormalAudio()
    {
        //AudioManager.PlaySound(audio_square_battle_to_normal);
    }

    public void PlaySquareToStationed()
    {
        AudioManager.PlaySound(audio_square_to_stationed);
    }

}
